Table 6.277 — DRM_Transformation

Property

Description

Class

  • <DRM Transformation>

Superclass

Subclass

Definition

A <DRM Transformation> is applied to the child graph containing the transformation. <DRM 3D Location> and <DRM Reference Vectors> are always affected by <DRM Transformations>. Angles and ranges are generally NOT affected by <DRM Transformations>.

A <DRM World Transformation> can exist without having a matrix or transformation steps, in which case the identity matrix is assumed, but an <DRM LSR Transformation> shall have either a matrix or transformation steps, or both.

Class diagram

Figure 6.333 — DRM_Transformation

Inherited field elements

Field name

Range

Field data type

None

   

Field elements

Field name

Range

Field data type

None

   

Associated to (one-way) (inherited)

  • None.

Associated to (one-way)

  • None.

Associated by (one-way) (inherited)

  • None.

Associated by (one-way)

  • None.

Associated with (two-way) (inherited)

  • None.

Associated with (two-way)

  • None.

Composed of (two-way) (inherited)

  • None.

Composed of (two-way metadata) (inherited)

  • None.

Composed of (two-way metadata)

  • None.

Component of (two-way) (inherited)

  • None.

Component of (two-way)

Constraints

Clarifications

 

Example(s)

  • The location and orientation of a building instanced onto a terrain representation.

  • The <DRM Transformation> that enables the use of a sidewinder missile with horizontal orientation when it was modeled standing vertically on its fins.

  • The <DRM Transformation> into place of a logical <DRM Model> sub-graph, such as a representation of the superstructure of a ship.