Table 6.141 — DRM_Local_4x4
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class specifies a sixteen element matrix that is used to scale, orient, and position objects in the scope of its aggregate <DRM LSR Transformation>. The direction of rotation is determined by the right-hand rule. The translation parameters are always in the rightmost column of the matrix. Since a <DRM Local 4x4> only appears as part of an <DRM LSR Transformation>, and an <DRM LSR Transformation> only appears in the scope of an LSR spatial reference frame, the objects to which a <DRM Local 4x4> is applied are always defined in an LSR spatial reference frame. (Since LSR spatial reference frames are usually used to specify <DRM Model> rather than <DRM Environment Root> instances, <DRM Local 4x4> is usually considered to be 'local'. However, an <DRM Environment Root> may be specified in an LSR spatial reference frame, in which case <DRM LSR Transformation> instances would be legal within its scope.) The matrix multiplication order is defined by w = M * v, where M is the <DRM Local 4x4> matrix, v is the original location vector, and w is the resulting location vector. |
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Class diagram |
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Inherited field elements |
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Field elements |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
1 This specifies a standard 4 x 4 transformation matrix. |
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Example(s) |
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