Table 6.48 — DRM_Conformal_Behaviour

Property

Description

Class

  • <DRM Conformal Behaviour>

Superclass

Subclass

  • None.

Definition

The <DRM Geometry Hierarchy> to which a <DRM Conformal Behaviour> is attached conforms to the terrain skin automatically, either “parallel to gravity” (e.g., ensuring that the base of a building touches the ground without warping the walls) or orthogonally to the terrain skin (e.g. a fence).

Class diagram

Figure 6.54 — DRM_Conformal_Behaviour

Inherited field elements

Field name

Range

Field data type

None

   

Field elements

Field name

Range

Field data type

parallel_gravity1

 

Boolean

offset_distance2

 

Float

Associated to (one-way) (inherited)

  • None.

Associated to (one-way)

  • None.

Associated by (one-way) (inherited)

  • None.

Associated by (one-way)

  • None.

Associated with (two-way) (inherited)

  • None.

Associated with (two-way)

  • None.

Composed of (two-way) (inherited)

  • None.

Composed of (two-way metadata) (inherited)

  • None.

Composed of (two-way metadata)

  • None.

Component of (two-way) (inherited)

  • None.

Component of (two-way)

Constraints

Clarifications

1 If this value is TRUE, the direction of conformance is parallel to gravity; otherwise, the direction of conformance is orthogonal to the terrain skin.

2 This is the distance above the given surface, in metres.

Example(s)