Table 6.300—DRM_Transformation
Property |
Description |
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Superclass |
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Class |
· <DRM Transformation> |
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Subclass |
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Definition |
This is an abstract DRM class that is applied to the child graph containing the transformation. <DRM Location 3D> and <DRM Reference Vector>s are always affected by <DRM Transformation>s. Angles and ranges are generally NOT affected by <DRM Transformation>s. A <DRM World Transformation> can exist without having a matrix or transformation steps, in which case the identity matrix is assumed, but a <DRM LSR Transformation> shall have either a matrix or transformation steps, or both. |
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Example(s) |
· The location and orientation of a building instanced on to the terrain. · The <DRM Translation>, <DRM Rotation>, and <DRM Scale> applied to a gun barrel when modeled into a tank turret. · The location, and orientation of a grid defining a liquid water content layer referenced to the terrain. · The <DRM Transformation> that enables the use of a rocket model with horizontal orientation when it was modeled standing vertically on its fins. · The <DRM Transformation> into place of a logical <DRM Model> sub-graph, e.g., the superstructure of a ship. |
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Inherited field elements |
|
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Field elements |
|
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Associated to (one-way) (inherited) |
· none |
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Associated to (one-way) |
· none |
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Associated by (one-way) (inherited) |
· none |
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Associated by (one-way) |
· none |
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Associated with (two-way) (inherited) |
· none |
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Associated with (two-way) |
· none |
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Composed of (two-way) (inherited) |
· none |
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Composed of (two-way) |
· none |
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Composed of (two-way metadata) (inherited) |
· none |
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Composed of (two-way metadata) |
· none |
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Component of (two-way) (inherited) |
· none |
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Component of (two-way) |
· zero or more <DRM Feature Model Instance>s · zero or more <DRM Geometry Model Instance>s |
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Constraints |
· none |
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Notes |
none |
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Class diagram |