Table 6.263—DRM_Sound_Volume

Property

Description

Superclass

·         <DRM Volume>

Class

·         <DRM Sound Volume>

Subclass

·         none

Definition

An object of this DRM class defines a volume within which a <DRM Sound> should be active.

Example(s)

·         Define a cylindrical <DRM Sound Volume> that encompasses a river and play the sound of running water when within that volume.

Inherited field elements

field_name

range

Field_Data_Type

none

 

 

Field elements

field_name

range

Field_Data_Type

none

 

 

Associated to (one-way) (inherited)

·         none

Associated to (one-way)

·         none

Associated by (one-way) (inherited)

·         none

Associated by (one-way)

·         none

Associated with (two-way) (inherited)

·         none

Associated with (two-way)

·         none

Composed of (two-way) (inherited)

·         one <DRM Location 3D>1

·         one <DRM Volume Extent>2

·         zero or one <DRM World Transformation>3

Composed of (two-way)

·         none

Composed of (two-way metadata) (inherited)

·         none

Composed of (two-way metadata)

·         none

Component of (two-way) (inherited)

·         none

Component of (two-way)

·         one or more <DRM Sound Instance>s

Constraints

·         none

Notes

1 Volume center.

2 Volume shape.

3 To locate and orient the volume within the currently scoped 'world' spatial reference frame.

Class diagram

<DRM Sound Volume>