Table 6.263—DRM_Sound_Volume
Property |
Description |
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Superclass |
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Class |
· <DRM Sound Volume> |
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Subclass |
· none |
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Definition |
An object of this DRM class defines a volume within which a <DRM Sound> should be active. |
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Example(s) |
· Define a cylindrical <DRM Sound Volume> that encompasses a river and play the sound of running water when within that volume. |
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Inherited field elements |
|
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Field elements |
|
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Associated to (one-way) (inherited) |
· none |
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Associated to (one-way) |
· none |
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Associated by (one-way) (inherited) |
· none |
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Associated by (one-way) |
· none |
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Associated with (two-way) (inherited) |
· none |
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Associated with (two-way) |
· none |
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Composed of (two-way) (inherited) |
· one <DRM Location 3D>1 · one <DRM Volume Extent>2 · zero or one <DRM World Transformation>3 |
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Composed of (two-way) |
· none |
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Composed of (two-way metadata) (inherited) |
· none |
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Composed of (two-way metadata) |
· none |
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Component of (two-way) (inherited) |
· none |
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Component of (two-way) |
· one or more <DRM Sound Instance>s |
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Constraints |
· none |
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Notes |
1 Volume center. 2 Volume shape. 3 To locate and orient the volume within the currently scoped 'world' spatial reference frame. |
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Class diagram |