Table 6.218 — DRM_Rendering_Properties
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class specifies a selection of shading algorithms, display sides, and presentation styles suggested to use when rendering <DRM Geometry> instances, particularly <DRM Polygon> instances. (Use the SE_TokenSetDefinition() function to determine the underlying type of a class' token set.) |
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Class diagram |
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Inherited field elements |
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Field elements |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
1 This indicates the colour blending method to be used. 2 This indicates the shading algorithm to be used. 3 This indicates the colour inheritance / overload rule in effect. 4 This is the set of Display_Style tokens specifying what combination of wire vs. solid style is to be used. 5 This is the set of Display_Side tokens specifying which side(s) to display. The front side of a <DRM Polygon> is the side that has a counterclockwise orientation of the ordered <DRM Vertex> components of the <DRM Polygon>. Normally either both sides or just the front sides of <DRM Polygon> instances are rendered; rendering just the front side of a <DRM Polygon> culls out the back face of the <DRM Polygon>. 6 If present, this component identifies the type of sensor for which the given <DRM Rendering Properties> instance is applicable. |
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Example(s) |
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