Table 6.24 — DRM_Blend_Directional_Light
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class is a <DRM Directional Light Behaviour>, the intensity of which varies depending on the observer's position relative to the light's location, direction, and shape. This light takes the shape of a pyramid, subdivided by two planes. These planes are based at the pyramid's apex and extend towards the base. They subdivide the pyramid into upper and lower sections with a blend section in between. The upper section receives the primary colour, while the lower section receives the secondary colour. The blend section blends between the primary and secondary colours depending on the viewing position. |
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Class diagram |
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Inherited field elements |
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Field elements |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
1 This specifies the angular offset of the plane separating the upper and blend sections, in degrees (-180 to 180) from the given <DRM Lobe Data> instance's LIGHT_DIRECTION vector, measured along its VERTICAL_AXIS vector. The resulting upper section of the light is taken to be between the plane and the positive end of the vertical axis vector. 2 This specifies the angular offset of the plane separating the lower and blend sections, in degrees (-180 to 180) from the given <DRM Lobe Data> instance's LIGHT_DIRECTION vector, measured along its VERTICAL_AXIS vector. The resulting lower section of the light is taken to be between the plane and the negative end of the vertical axis vector. 3 This specifies the lobe shape. |
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Example(s) |
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