Table 6.13 — DRM_Animation_Behaviour
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class specifies, for its aggregate <DRM Animation Related Geometry> instance(s), all the information necessary to define one animation sequence among the “frames” defined by that <DRM Animation Related Geometry>. |
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Class diagram |
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Inherited field elements |
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Field elements |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
1 This specifies the duration (in seconds) of each frame. 2 This specifies the number of times that the animation sequence will repeat, where 0 indicates that it repeats endlessly. 3 If this value is TRUE, the animation sequence cycles from beginning to end, beginning to end, beginning to end, for the number of iterations specified by count; this is referred to as standard cycling. If forward_sequence_mode is FALSE, the animation sequence cycles from beginning to end, end to beginning, beginning to end, end to beginning, as specified by count; this is referred to as swing mode. 4 This specifies the index of the beginning frame (1 to n). 5 This specifies the index of the ending frame (1 to n). 6 This flag specifies whether the beginning frame is chosen randomly. If random_beginning_frame = FALSE, the beginning frame is ignored, and the sequence cycles towards the ending frame. |
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Example(s) |
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