Table 6.291—DRM_Texture_Coordinate_Set

Property

Description

Superclass

·         <DRM Texture Coordinate Entry>

Class

·         <DRM Texture Coordinate Set>

Subclass

·         none

Definition

The <DRM Texture Coordinate Set> class is used to group multiple <DRM Texture Coordinate> objects for the purpose of indexing them together using a single index attribute. It is functionally equivalent to aggregating multiple <DRM Texture Coordinate> objects.

Example(s)

·         A <DRM Vertex> may aggregate multiple <DRM Texture Coordinate> objects. This could alternately be represented by aggregating the <DRM Texture Coordinate> objects within a <DRM Texture Coordinate Set> object, placing the <DRM Texture Coordinate Set> in a <DRM Texture Coordinate Table>, and using the texture_coordinate_index field of a DRM_Vertex_With_Component_Indices to reference it.

Inherited field elements

field_name

range

Field_Data_Type

none

 

 

Field elements

field_name

range

Field_Data_Type

none

 

 

Associated to (one-way) (inherited)

·         none

Associated to (one-way)

·         none

Associated by (one-way) (inherited)

·         none

Associated by (one-way)

·         none

Associated with (two-way) (inherited)

·         none

Associated with (two-way)

·         none

Composed of (two-way) (inherited)

·         none

Composed of (two-way)

·         one or more {ordered} <DRM Texture Coordinate>s

Composed of (two-way metadata) (inherited)

·         none

Composed of (two-way metadata)

·         none

Component of (two-way) (inherited)

·         zero or one <DRM Texture Coordinate Table>

Component of (two-way)

·         none

Constraints

·         none

Notes

none

Class diagram

<DRM Texture Coordinate Set>