Table 6.91—DRM_Fade_Range
Property |
Description |
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Superclass |
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Class |
· <DRM Fade Range> |
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Subclass |
· none |
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Definition |
For region-based audio, an object of this DRM class specifies the range where the audio is attenuated to fade out at the boundary. |
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Example(s) |
· Use of a 2D areal region to define a localized storm cell. If the listener is within the region, play the constant sound of rainfall. If the listener is outside the region, don't play the rainfall sound. At the edge of the region, the sound should not just turn itself off; it should gradually fade out as it recedes from the viewer. So a <DRM Fade Range> is attached to the <DRM Sound Instance>, defining the range at which the sound begins fading away and the range at which the sound has completely faded away. |
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Inherited field elements |
|
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Field elements |
|
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Associated to (one-way) (inherited) |
· none |
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Associated to (one-way) |
· none |
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Associated by (one-way) (inherited) |
· none |
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Associated by (one-way) |
· none |
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Associated with (two-way) (inherited) |
· none |
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Associated with (two-way) |
· none |
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Composed of (two-way) (inherited) |
· none |
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Composed of (two-way) |
· none |
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Composed of (two-way metadata) (inherited) |
· none |
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Composed of (two-way metadata) |
· none |
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Component of (two-way) (inherited) |
· none |
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Component of (two-way) |
· one or more <DRM Sound Instance>s |
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Constraints |
· none |
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Notes |
1 The range (in metres) where the sound begins fading away. 2 The range (in metres) where the sound completely fades away. |
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Class diagram |