Table 6.51—DRM_Collision_Volume
Property |
Description |
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Superclass |
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Class |
· <DRM Collision Volume> |
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Subclass |
· none |
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Definition |
A DRM_Volume that encompasses all or part of a <DRM Model>, used for detecting collisions. For some objects, <DRM Bounding Volume> and <DRM Collision Volume> may be the same. |
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Example(s) |
· The cylinder that describes the gun tube of a weapon system. · A perpendicular vector emanating from the bumper of a car is a <DRM Collision Volume> of <DRM Volume> "vector", and is used in computing intersection of the front of the car with other objects. |
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Inherited field elements |
|
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Field elements |
|
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Associated to (one-way) (inherited) |
· none |
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Associated to (one-way) |
· none |
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Associated by (one-way) (inherited) |
· none |
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Associated by (one-way) |
· none |
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Associated with (two-way) (inherited) |
· none |
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Associated with (two-way) |
· none |
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Composed of (two-way) (inherited) |
· one <DRM Location 3D>1 · one <DRM Volume Extent>2 · zero or one <DRM World Transformation>3 |
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Composed of (two-way) |
· none |
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Composed of (two-way metadata) (inherited) |
· none |
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Composed of (two-way metadata) |
· none |
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Component of (two-way) (inherited) |
· none |
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Component of (two-way) |
· one <DRM Aggregate Geometry> |
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Constraints |
· none |
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Notes |
1 Volume center. 2 Volume shape. 3 To locate and orient a <DRM Volume> within a ‘world’ spatial reference frame. |
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Class diagram |