Table 6.14— DRM_Ambient_Colour
Property |
Description |
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Superclass |
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Class |
· <DRM Ambient Colour> |
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Subclass |
· none |
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Definition |
The ambient reflectance of a <DRM Primitive Colour>. <DRM Ambient Colour> provides the base color to the lighting equation for the object being lit. Ambient light is the result of bouncing light rays around the environment until the light has been diffused so much that its source and direction can't be determined. Consequently, <DRM Ambient Colour> is:
The <DRM Ambient Colour> of an object is combined with the ambient component of each incoming light source to determine the color due to the ambient light. |
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Example(s) |
· See <DRM Primitive Colour> |
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Inherited field elements |
|
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Field elements |
|
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Associated to (one-way) (inherited) |
· none |
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Associated to (one-way) |
· none |
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Associated by (one-way) (inherited) |
· none |
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Associated by (one-way) |
· none |
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Associated with (two-way) (inherited) |
· none |
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Associated with (two-way) |
· none |
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Composed of (two-way) (inherited) |
· none |
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Composed of (two-way) |
· one <DRM Colour Data> |
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Composed of (two-way metadata) (inherited) |
· none |
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Composed of (two-way metadata) |
· none |
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Component of (inherited) |
· none |
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Component of |
· zero or one <DRM Light Source> · zero or one <DRM Primitive Colour> |
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Constraints |
· none |
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Notes |
none |
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Class diagram |