Table 6.238—DRM_Rendering_Properties
Property |
Description |
||||||||||||||||||
Superclass |
|||||||||||||||||||
Class |
· <DRM Rendering Priorities> |
||||||||||||||||||
Subclass |
· none |
||||||||||||||||||
Definition |
An object of this DRM class specifies a selection of shading algorithms, display sides, and presentation styles suggested to use when rendering <DRM Geometry> objects, particularly <DRM Polygon>s. |
||||||||||||||||||
Example(s) |
· Render flat shaded, solid, front sides of polygons. · Render interpolation shaded, solid, front sides of polygons. · Render Gouraud shaded, wire-frame, both sides of polygons. · Render Phong shaded, solid, back sides of polygons (possibly for a transmittal that describes an enclosed volume, and all of the polygons defining the enclosed volume face outwards, and the simulation would occur inside the enclosed volume, so only the back sides of the polygons shall be rendered). |
||||||||||||||||||
Inherited field elements |
|
||||||||||||||||||
Field elements |
|
||||||||||||||||||
Associated to (one-way) (inherited) |
· none |
||||||||||||||||||
Associated to (one-way) |
· none |
||||||||||||||||||
Associated by (one-way) (inherited) |
· none |
||||||||||||||||||
Associated by (one-way) |
· none |
||||||||||||||||||
Associated with (two-way) (inherited) |
· none |
||||||||||||||||||
Associated with (two-way) |
· none |
||||||||||||||||||
Composed of (two-way) (inherited) |
· none |
||||||||||||||||||
Composed of (two-way) |
· zero or one <DRM Presentation_Domain>6 |
||||||||||||||||||
Composed of (two-way metadata) (inherited) |
· none |
||||||||||||||||||
Composed of (two-way metadata) |
· none |
||||||||||||||||||
Component of (two-way) (inherited) |
· none |
||||||||||||||||||
Component of (two-way) |
· zero or more <DRM Aggregate Geometry>s · zero or more <DRM Attribute Set>s · zero or more <DRM Primitive Geometry>s |
||||||||||||||||||
Constraints |
· none |
||||||||||||||||||
Notes |
1 Colour blending method. 2 Shading algorithm to use. 3 Colour inheritance/overload rule. 4 Solid, Wireframe, or Solid & Wireframe. 5 Which side(s) to display (front, back, or both). The front side of a polygon is the side that has a counterclockwise orientation of the ordered vertices of the polygon. Normally either both sides or just the front sides of polygons are rendered (rendering just the front sides of a polygon culls out the backs of the polygon). Single sided vs two sided; Not applicable if backface culling used. 6 Usage. |
||||||||||||||||||
Class diagram |