Table 6.131 — DRM_Light_Rendering_Properties
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class indicates that the aggregating <DRM Geometry> is to be rendered so as to provide the illusion that the <DRM Geometry> emits light, but unlike an actual <DRM Light Source>, the <DRM Geometry> will not actually emit light (for example, shadows should not be generated). |
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Class diagram |
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Inherited field elements |
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Field elements |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
1 This is the size of the light, in pixels. The default value, 0.0, means “not applicable.” 2 This is the distance, in metres, at which the light is no longer seen. The default value, 0.0, means that it is always seen. 3 This indicates whether all lights at this level and in the associated component tree were originally part of a random area light. 4 This is the default / active state of the light, where TRUE = on, and FALSE = off. 5 This is the candela value of the light at full intensity. The default value, 0, means that the source had no candela value. |
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Example(s) |
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